Wizard Spell Research Variant
Wizards are the scholars of Pathfinder. Other spellcasting classes, such as the sorcerer, cleric, or druid, draw their powers from their ancestry, their gods, or nature itself. The unique flavor of...
View ArticleVariant Spell Preperation
Casters are overpowered in Pathfinder. It’s not exactly a controversial statement. They’re less overpowered compared to non-casters than they were in D&D 3.5, but that’s not saying much. Wizards...
View ArticleHow should mind affecting spells work on PCs?
Mind affecting spells cast on players are a tricky business. With NPCs, there are no wrong answers. Can Charm Person be used to turn the bandit into a loyal henchman, or will the spell be broken as...
View ArticleSpell lists suck. Here are some magic words.
Spell lists feel wrong to me. Magic is a rare and eldritch thing, feared and hated by decent folk. To quote James Raggi, “Magic is art, not science. Each work of magic […] is something that must be...
View ArticleMagic Words in Practice
I thought I’d expand on the idea I presented in yesterday’s post with a demonstration of what I’m talking about. So I googled “Random dictionary word,” and clicked around on a few sites. I skipped past...
View ArticleMore Magic Words in Action
Magic Words in Action was a lot of fun to write. So I’m gonna be lazy and just do it again. This time, I figure it might be interesting to try and theme the words more. So this time I randomly...
View ArticleYet More Magic Words
I gotta stay in practice, yo. If you’re unfamiliar with what’s happening here you can read the original system proposition. I also wrote not one, but two previous magic word lists similar to this one....
View Article1d100 Magic Words – General
The Magic Word system is my attempt to replace the Magic User spell list with quick-and-easy spell creation. I like the idea of a world where most spells are unique to each Magician. As I mentioned in...
View Article1d100 Magic Words – Creatures & Evil
If you’re new here, heads up that this post is in reference to my Magic Word system. Perhaps I ought to create a new category for all of these magic word posts. I’m producing quite the library on the...
View Articled100 Magic Words: Body Parts & Simple Actions
Two more d100 lists of Magic Words! If you’re not familiar with what’s happening here, check out the posts in the Magic Word category, probably starting with the basic system outline. “Body Parts” is...
View Articled100 Magic Words: Opposites, and Evocation
The best way to implement words with opposite meanings had me stumped for a little bit. On the one hand, there are some opposites which players should absolutely have to earn separately. Stuff like...
View ArticleMagic Words: Spell Failure
Here are two things that are super awesome: Spell Failure Dungeon Crawl Classic‘s Individualized Tables of Spell Results Neither of those things has ever shown up in one of my games. Here’s why: Most...
View ArticleMagic Words Don’t Need No Spell Levels
Spell levels. What are those about? I maintained spell levels in the Magic Words system because I wanted to make the system as compatible as possible with existing spell lists. If you craft a 3rd level...
View ArticleMagic Words in Practice: One Year of Magic Words in ORWA
Ronnie’s art of Ronnina, the Magic User From inception, my ORWA campaign has used the Magic Words system. The game only has one magic user in it, but that M.U., named Ronnina, and played by my brother...
View ArticleMaking Cleric Magic Weirder: Glory from God
This may be a controversial thing to say in the OSR right now, but I don’t hate clerics. I’ll happily grant that healing magic is bullshit, but I’d rather rehabilitate the class than remove it...
View ArticleGlory from God: Creating Spells
In The Glory from God system, the referee takes on the role of the cleric’s god, and creates all of their spells for them. Because of the time required for prayer and meditation before a new spell is...
View ArticleWeird Cleric Magic: Gods
In exploring the Glory from God system, we’ve outlined spellcasting, and discussed spell creation. Now we’ve got to talk about the stars of the show: the gods themselves. Since their individual flavor...
View ArticleTrying out Glory from God: The Past Gods
Note:This post is presented to you by the generous people who support my Patreon campaign. Normally I only update once a week, but thanks to your pledges, I’ll now be able to throw in one extra update...
View ArticleWeird Cleric Magic: Oddities
The Glory from God system as established before now stands perfectly well on its own. If the stuff that already exists is all you want to play with, that works great. But, if you’d like the magic to...
View ArticleBetter Magic Wands + d100 Magic Wands
I have never liked magic wands. Even back when I thought 3rd edition D&D was the bee’s knees, they just felt dumb to me. Little spell dispensers that you charge up and then unload like a magic...
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